22
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39e78be
|
ESTEBANMZ
|
Add MineZcraft (RVA) (2024-06-19)
- Includes the previous changes related to vertex shading at the mines and WorldCut applying.
- Start platform has become a separate instance and its faces were removed from NCP and W files (no one’s gonna bring me back the hours I spent on the latter).
- Added a light node below the platform as now it’s not possible to rely on vertex shading to add shadows.
- Platform on reverse has been moved to give the cars more space to take the first turn.
- Start position adjusted for both normal and reverse.
- Tweaks to AI nodes so cars won’t crash or have bad repos with the platform’s new coordinates and size.
|
5 months
ago
|
23
|
6a52518
|
ESTEBANMZ
|
Hull Breach 3000 (RVA) fixes (2024-06-17)
- Tweaks to the exit of the portal to help cars with special needs that struggled a lot. An AI node has been added in front of the shelf at floor level where you can repo safely and the shelf itself is closer to the portal (wall).
- (Reverse mode) Flashing lights at the start line flashes with a lower frequency.
|
5 months
ago
|
24
|
963490f
|
ESTEBANMZ
|
Update Toy World Mayhem collision (2024-06-17)
- Added missing walls around the whole track.
- Removed NCP file for reverse as it’s no longer needed. It had a different triangulation on the walls to mitigate an old bug in the game.
|
5 months
ago
|
25
|
2add967
|
ESTEBANMZ
|
Update Grisville collision (2024-06-17)
- The floor collision at the start line was slightly raised over axis Z.
- The ramp done with a piece of plastic roof at the landfill zone has been thickened to solve collision issues when you collided with it from underneath. Only affects on reversed mode.
|
5 months
ago
|
26
|
e53bd67
|
GitHub
|
Add ToySoldierz 2024 and Remove Ranch (#23)
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5 months
ago
|
27
|
c75af71
|
ESTEBANMZ
|
Update Toys in the Hood 4 (RVA) (2024-06-15)
- Fixed a bad repo on reverse mode around the cross shape object at the big garden before the finish line.
- The wood door that leads to the long street with the blue car has been opened 15 degrees and the cones near it were pushed away of the raceline.
- Added an arrow sign at the big garden mentioned on first point (reversed mode).
|
5 months
ago
|
28
|
dcd18d1
|
ESTEBANMZ
|
Update Santorini NCP (2024-06-15)
- Fixed a bad collision at the joint of the wood bridge/platform.
- Added Dirt material property to… dirt.
|
5 months
ago
|
29
|
bcbb475
|
ESTEBANMZ
|
Update Fairground 1 AI nodes (2024-06-14)
- Added nodes at the whole picnic zone after the barn.
- Optimized how AI takes the turns at the picnic zone.
(Approved by GJ)
|
5 months
ago
|
30
|
0abdc70
|
ESTEBANMZ
|
Sakura fixes (2024-06-13)
- Added a Pos node at the detour to take the global pulse (reverse mode) as it could lead to a red X bug.
- Tweaks to the direction triggers at the start line and at the shortcut.
|
5 months
ago
|
31
|
3c27571
|
ESTEBANMZ
|
Update Game Room 2 AI nodes (2024-06-13)
- Some nodes at the end of the 8 sector were connected in the wrong order (reversed).
|
5 months
ago
|
32
|
c11b209
|
ESTEBANMZ
|
Update Moon Dawn AI nodes (2024-06-13)
- Fixed bad repo at the mud pool zone, the path that leads to the global pulse.
|
5 months
ago
|
33
|
6d22b30
|
ESTEBANMZ
|
Rooftops Chase Redux fixes (2024-06-13)
- Fixed advantageous repo at the jump to the pool zone.
- Fixed red X after the jump to the right (Turn 4) if you went too close to the plant pot.
- Triangulated faces around the pool, a landing issue had been reported in there.
- Added repo box around the pool’s building (not inside the pools themselves).
|
5 months
ago
|
34
|
d6dc335
|
ESTEBANMZ
|
Castle 2 AI nodes fixes (2024-06-12)
- Fixed bad repo at the sides of the highest side of the stairs.
- Added missing nodes at the outer side of the dining table and at the stairs.
|
5 months
ago
|
35
|
b0dc9d1
|
ESTEBANMZ
|
Jailhouse Rock fixes (2024-06-12)
- Handrails for reported turns have been turned into instances with no camera collision flag enabled.
- Fix cliiping through outer handrail at the backyard ramp.
- Fixed clipping tires at the wall of the U-turn ramp from the backyard.
- Camera nodes removed (there was only one at the start that caused a bugged following camera).
- Added back missing textures at the pool zone, includes the modification of visibox 50.
- Tweaked repo boxes at the backyard zone.
- Ramp’s collision at the exit of the sewerage zone has been simplified to 12 triangles.
- Modified track zones at the backyard ramp so you can’t repo at the top of the ramp if you go below it.
|
5 months
ago
|
36
|
aa24bdd
|
ESTEBANMZ
|
RV Temple Fixes (2024-06-11)
- Fixed missing collision on the log barrier at U-turn and at the roof of the tunnel with a face.
- Added repositions along the river.
- Added waterbox before the log tunnel.
|
6 months
ago
|
37
|
abeb063
|
ESTEBANMZ
|
RV Temple Fixes (2024-06-08)
- Fixed invisible oils after the log tunnel and at the small hanging bridge.
- Fixed incorrect collision properties around the track.
- Added 4 new pick-ups.
- There’ll be only one global pulse at the same place than I/O version, the rocks surrounding it have also been added.
|
6 months
ago
|
38
|
b081509
|
ESTEBANMZ
|
RV Temple: Fix invisible oils at small bridge
|
6 months
ago
|
39
|
ccf47f6
|
ESTEBANMZ
|
Edit name for “Władysławowo”
The special character has created several headaches in the web maintenance, we won’t keep it anymore.
|
6 months
ago
|
40
|
c737ec0
|
ESTEBANMZ
|
Fixed repo issues (TH4 R)
|
6 months
ago
|
41
|
dd533e7
|
ESTEBANMZ
|
Fixed camera collision on metal ramp (MUN)
|
6 months
ago
|