Re-Volt America's Track Pack Repository

# Revishun kitteh Dezkripshun WHEN
1 1ffec3a ESTEBANMZ
Fix Pos nodes and add CameraShorten at Petrovolt Fixed a red X when you

tried to take the star by taking the last U-turn (slow path) at the gas station. Add a camera shorten box at the ramp to the attic to let you have a better sight of what’s ahead on the ramp.

14 days ago
2 5a79592 ESTEBANMZ
Tweak nodes for Petrovolt and Museum EX Museum EX: - Improved as best

as posible the radar going crazy when you pass through the bifurcation that leads to the star path. - Removed repo nodes that were at the side of the raceline around the whole track.

Petrovolt: - AI will be more likely to take the fastest path at the exit of the gas station. - The radar will point accurately if you take the mentioned path above. - Minor repo nodes improvements.

16 days ago
3 7647edb ESTEBANMZ
Convert textures to PNG for Calaboq & Splat
22 days ago
4 9cad96f ESTEBANMZ
Add Splat for Season 2025-2 (12/12) Last track pending, it'll be

ctly the RVW version without modifications. I said I’d contact kiwi but at the end I didn’t and I have to finish the packs asap.

24 days ago
5 9802724 ESTEBANMZ
Add tracks and gfx for new season 2025-2 (11/12) I'm not going to add

at! yet because I have pending to contact the author and find out if I can make some edits to the track.

Tracks IN: Aqueduct Galaxy World 1 Galaxy World 2 Game Room 1 Junkyard 2 Paper Town 1 Port Limano 1 urbanX White Rose Chapel Medieval Redux Calaboq

about 1 month ago
6 d6e98c1 ESTEBANMZ
Delete GFX for new season 2025-2 Tracks OUT: Airport 2 Aquarium

1 Biohazard Factory Frostpeak Mysterious Toy-Volt Factory 1 Port Limano EX Rigs Highway Santorini Toys in the Hood 1.5 Toys in the Hood 5 Treehouse Camping Silencio

about 1 month ago
7 e252e86 ESTEBANMZ
Delete tracks for new season 2025-2 Tracks OUT: Airport 2 Aquarium

1 Biohazard Factory Frostpeak Mysterious Toy-Volt Factory 1 Port Limano EX Rigs Highway Santorini Toys in the Hood 1.5 Toys in the Hood 5 Treehouse Camping Silencio

about 1 month ago
8 27024e4 ESTEBANMZ
Minor tracks updates before new season - Downtown and Fairground 2:

Updated some audio files that had bad quality (thanks to Theman for the fixes). - Sakura: Removed alternative textures that weren’t being used.

about 1 month ago
9 7b3ba5a ESTEBANMZ
Rooftop Chase collision retopology at ramps Several ramps have been

modified collision-wise in an attempt to mitigate collision random bugs with several cars. Modified the exit ramp at the dirt section which had a tiny hole that led to some cars getting stuck. The topology for the hanging platform before the finish line has also been simplified.

about 2 months ago
10 62a7b41 ESTEBANMZ
Suspension: Fix X at diagonal jumps Extended track zones 6-8 and 36-38

(approximate IDs) at Suspension permanente to mitigate wrong way bug when you take the jump going outside of the path.

2 months ago
11 65dcca4 ESTEBANMZ
Fixed bad repo Hull Breach 3000 If you repo at the end of the broken

platform you may get stuck in the broken bar at the right side. Now, depending of the position you may either reposition at a safe distance to do the jump or at the floor level.

3 months ago
12 43ee24d ESTEBANMZ
Update breach3000_rva.vis Edited reversed visiboxes file. You could see

a black void at the end of the longest straight line.

5 months ago
13 27a0ebd ESTEBANMZ
Deleted unnecesary file at User-Deli XL
5 months ago
14 86b4faa ESTEBANMZ
Update nhood4_rva.inf Track now will play the music from io_music pack

(hood folder).

5 months ago
15 1ee84fa ESTEBANMZ
Update helios-lunar.inf Replaced '/' with '-' in the name of the track

nar (RVA)” as slash character causes issues when saving time trials.

5 months ago
16 4f89b4f ESTEBANMZ
Added repo wall in Moon Dawn's force field Added a reposition box at

end of the force field, this change combined with the tweaks done to the AI nodes will force a car to reposition to the top in case it can’t make the force field jump.

5 months ago
17 ce498cb ESTEBANMZ
Fixed Silencio's X when jumping over a crossroad One of the final

ssroad caused an X if you take the jump a bit to the left side.

6 months ago
18 a16f521 ESTEBANMZ
Fixed walls collision on Sakura The stone walls' collision had half of

visual height.

6 months ago
19 a071fcd ESTEBANMZ
Fixed red X in Port Limano EX (2025-04-02) Edited track zones 9, 10 and

11

6 months ago
20 2fdf524 ESTEBANMZ
Fixes for Market Mayhem (2025-04-02) Collision file has been reworked,

the ground now is a single face that extends at the whole track, this solves issues with rockets exploding on your face and oils dissapearing on some points of the track. Track zones have also been modified on the main straight, if a car flies too high it won’t have a red X.

6 months ago